David Brossoie

 

Experience

Senior Artist - Mighty Rabbit Studios

May 2011 - current

Creation of modular kits, game-ready materials and textures, high-poly and low-poly modeling, world building, lighting

Artist - Limited Run Games

       November 2016 - current

       Collectible and figure sculpting and production prep

Instructor - Wake Technical Community College

August 2016 - current

Instructor covering software for game development (Maya, Photoshop, Substance Painter, Substance Designer)

 

Skills

Highly modular and reusable kit bashing

Prop and Asset Creation

Authoring of stylized and physically based materials

High-poly modeling and sculpting

Seamless material creation

Texturing

Lighting

World building in-engine

Material Creation in-engine

Technical setup of assets in-engine (colliders, layers, blueprints, prefabs, et al.)

 

Software

3d Studio Max

Maya

Substance Designer

Substance Painter

Zbrush

Adobe Photoshop

Unity 3D

Unreal Engine

 

Shipped Titles

Wasteland 3 - August 2020

Breach & Clear: Deadline - July 2015

Fat Chicken - December 2014

Breach & Clear - July 2013

Saturday Morning RPG - May 2012

 

Education

2005 - 2009

Wake Technical Community College

AAS in Simulation and Game Design