David Brossoie
Experience
Senior Artist - Mighty Rabbit Studios
May 2011 - current
Creation of modular kits, game-ready materials and textures, high-poly and low-poly modeling, world building, lighting
Artist - Limited Run Games
November 2016 - current
Collectible and figure sculpting and production prep
Instructor - Wake Technical Community College
August 2016 - current
Instructor covering software for game development (Maya, Photoshop, Substance Painter, Substance Designer)
Skills
Highly modular and reusable kit bashing
Prop and Asset Creation
Authoring of stylized and physically based materials
High-poly modeling and sculpting
Seamless material creation
Texturing
Lighting
World building in-engine
Material Creation in-engine
Technical setup of assets in-engine (colliders, layers, blueprints, prefabs, et al.)
Software
3d Studio Max
Maya
Substance Designer
Substance Painter
Zbrush
Adobe Photoshop
Unity 3D
Unreal Engine
Shipped Titles
Wasteland 3 - August 2020
Breach & Clear: Deadline - July 2015
Fat Chicken - December 2014
Breach & Clear - July 2013
Saturday Morning RPG - May 2012
Education
2005 - 2009
Wake Technical Community College
AAS in Simulation and Game Design